| Title: |
The Puzzler |
| Filename: |
levels/doom2/p-r/puzzler7.zip |
| Size: |
384 KB
|
| Date: |
07/11/96 |
| Author: |
Alan R. Zeman |
| E-mail: |
azeman@erols.com |
| Description: |
Your goal is to survive all 6 levels! Copy puzzler.wad into the Doom 2 directory To run type: doom2 -file puzzler.wad |
| Credits: |
Sams Publishing "Tricks of the DOOM Programming Gurus" and Steve Benner, who wrote the step by step guidance to create wads in DOOM. |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
Waded v1.83 Beta by Matthew Ayres and RMB v 2.1 by Jens Hykkelbjerg and Steve Benner |
| Bugs: |
Level 4 Garbage Screen Bug has been fixed (I hope)! Try not to save the game in the main arena though. This revision also fixes some minor problems with Level 6. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Six puzzle levels, beamed in from an alternative world where Doom wasn't a fast action game at all; in this world Doom was a mixture of switch-hunts, spiral mazes, catwalk mazes, mazes, always irritating rather than entertaining, designed to e.g. make you flick a switch and then teleport back to the start, so you can retrace your steps and flick a second switch. The only good idea is a slime catwalk in Map06, where some demons menace you, and you crush 'em. | x |
View puzzler7.txt
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