| Title: |
Killer Day at the UAC Archology |
| Filename: |
levels/doom2/j-l/kilday.zip |
| Size: |
126 KB
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| Date: |
07/19/96 |
| Author: |
Matt Holmes |
| E-mail: |
nethervoid@juno.com |
| Description: |
Even after your heroic defeat of the HellSpawn, UAC still |
| Credits: |
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| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
Waded 1.07, DCK 2.2, WinTex (Not sure what version). |
| Bugs: |
None as far as I could tell... (I Hope!!) |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Poor; and impossible to finish, because the author forgot to assign a linedef action to an early door, thus making it a wall with a door texture. The design is large and blocky and I gave up hope in the very first room - which naturally leads you on a wild goose chase, if you go around clockwise and start at the top. Has some backwards speech, the author saying "surrender to the spell" with an echo. There's a reason why Don LaFontaine gets so much work - only a few people sound imposing. | x | | ^ not sure what he's talking about, finished fine for me | x | | The map works fine, but it's just way too easy (and rather bland). The only way I could find to make it interesting was to play it pacifist-style, and even that isn't hard. | x | | The WAD in general is okay, for it's time. But, it being too easy, and showing a lack of true thought.
2/5 -Darknight98x | x |
View kilday.txt
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