| Title: |
quikisg2.WAD (sequel to quick is good (quikisgd.wad) |
| Filename: |
levels/doom2/p-r/quikisg2.zip |
| Size: |
30 KB
|
| Date: |
07/31/96 |
| Author: |
Malcolm Sailor |
| E-mail: |
sailorm@muhammad.usask.ca |
| Description: |
Meant to be played seperately from quikisgd.wad First part has a doom1 feel, evolves into a bit more doom2ey level, as in its predeccesor.
You thought that teleport would send you home, but it didn't. Maybe the next one you find will.
Inspiration: Episode Four: the ultimate doom.
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| Credits: |
Canada, Myself, iD, and the makers of dck. Without it, I would still be trying to close a sector in deu. |
| Base: |
New level from scratch |
| Build time: |
3 hours over 2 days. |
| Editor(s) used: |
Dck 3.4, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. |
| Bugs: |
|
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I didn't expect much from this, but it's actually surprisingly good - one of those hidden (or forgotten, as the case may be) gems. Check it out! | x | | A very short map, only took me 4 minutes to complete on my first try. The fights were fun and intense, though. 2/5 | x | | My kinda doom! 4 | x | | Quick,short blast of DooM goodness! 4/5 | x | | Actually, it's a little easy, but a fun time waster. | x |
View quikisg2.txt
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