| Title: |
TRUCK.WAD |
| Filename: |
levels/doom2/deathmatch/s-u/truck.zip |
| Size: |
276 KB
|
| Date: |
08/10/96 |
| Author: |
Andrew Noyes |
| E-mail: |
andnoyes@vossnet.co.uk |
| Description: |
Technically innovative. Contains graphic enhancements, reminiscent more of Duke Nukem 3D than Doom, though requires no EXE enhancements - just load up the PWAD and go! |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
2 Weeks |
| Editor(s) used: |
WinDeu 5.something |
| Bugs: |
None |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Some surprisingly clever vanilla effects. The level itself isn't particularly playable as a deathmatch map, but it's worth looking at just for the ingenuity of the author, from a time when most people hadn't thought of this sort of stuff yet. Make sure to play with 35 tics per second, though; unlatched framerate's interpolation will break one of the more interesting effects. -esselfortium | x |
View truck.txt
|