| Title: |
Final Confrontation |
| Filename: |
levels/doom2/d-f/final102.zip |
| Size: |
87 KB
|
| Date: |
08/30/96 |
| Author: |
Vidar Kristiansen |
| E-mail: |
kkrist@online.no |
| Description: |
|
| Credits: |
id, Raven, Creator of DCK, Creator of NWT Tor Martin Kristiansen for testing |
| Base: |
New level from scratch |
| Build time: |
45 hours |
| Editor(s) used: |
Doom Construction Kit 2.0 and New Wad Tool |
| Bugs: |
none |
| Rating: |
    (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| A massive level. Well created and very challenging. Four out of five. | x | | I hated this. It's a moderately-sized level with typically old-fashioned shoddy design and texturing etc. The gameplay is precise and irritating, with unmarked switches, unintuitive switches, switch-hunts, etc. To get the shotgun near the start you have to know in advance which anonymous piece of wall to shoot, or which route to take through a horde of imps. It even has SS guards. Urgh. | x |
View final102.txt
|