| Title: |
Doom Trek |
| Filename: |
levels/doom/d-f/doomtrk1.zip |
| Size: |
194 KB
|
| Date: |
08/07/94 |
| Author: |
Chris Maslin & Brian Hallinan |
| E-mail: |
maslinc@cad.canterbury.ac.nz |
| Description: |
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| Credits: |
Authors of Deu, BSP and Dmgraph Gene Roddenberry & other Star Trek people |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEUgcc v.5.21, BSP, DMGraph 1.1 |
| Bugs: |
Slight HOM in Cargo Bay (Inability to move down some corridors is _not_ a bug, but a force field)
[Really clever Deathmatch players may realize that there is one room they can stay in and manage to frag everyone who comes along. Even cleverer DM players will discover a way around this (hint: read the scenario).] |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A "Star Trek" map, but not as corny as I expected. The map design is simplistic, but the new rather well-done new graphics to look at keeps your exploration of the USS Enterprise (which has been taken over by monsters) from getting dull. Progression is very non-linear; you can teleport (or should I say "beam down", heh) almost anywhere in any order. Some inescapable nasty traps ruin the experience a little, though. The fights are pretty easy, but varied enough to keep things from getting boring. --3/5 | x |
View doomtrk1.txt
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