| Title: |
Break-In |
| Filename: |
levels/doom2/a-c/breakin.zip |
| Size: |
35 KB
|
| Date: |
10/04/96 |
| Author: |
Psyborg (Pete Kolts) |
| E-mail: |
Psyborg@mhv.net |
| Description: |
You are breaking into a secret base |
| Credits: |
The ppl at ID Software |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
EdMap, DCK, WARMdos |
| Bugs: |
None that I know of... |
| Rating: |
     (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not as scary or as tough as the author thinks, but a decent enough round-'n'-round with the bad guys. | x | | Tedious; the level mostly consists of large square undetailed rooms with a variety of textures. The basic gameplay trick is that, after you have explored a room, a wall opens and some demons come out. You don't have a super shotgun, and so fighting them is tedious. There's a sort-of non-linear bit where you can skip past the final dark labyrinth, but the level would be dull for 1994, let alone 1996. | x |
View breakin.txt
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