| Title: |
Sewers |
| Filename: |
levels/doom2/s-u/sewer666.zip |
| Size: |
70 KB
|
| Date: |
10/04/96 |
| Author: |
Psyborg (Pete Kolts) |
| E-mail: |
Psyborg@mhv.net |
| Description: |
Escaping through the sewers |
| Credits: |
The ppl at ID |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
EdMap, WARMdos |
| Bugs: |
None that I know of |
| Rating: |
    (5 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
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Reviews:
| not to good | x | | Props for getting this map into XBox Doom3. | x | | how did THIS got into xboxdoom? | x | | This is from June 1996. It's not the same "Sewers" that was included as a bonus map with the Collector's Edition of XBox Doom III (which is in the archive as id=13407). Instead this is a dismal dark maze, poorly-designed, ugly-looking, no fun to play, totally out of date even for 1996. I hated it. | x | | didn't like the dark sewers, but liked the rest | x |
View sewer666.txt
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