| Title: |
of Game nrc |
| Filename: |
levels/doom2/m-o/nrc.zip |
| Size: |
78 KB
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| Date: |
10/24/96 |
| Author: |
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| E-mail: |
geof.aers@nrc.ca |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| my frend always gets hi off robitussin, and after you drink a lot of it sometimes after your trip is over you have this AWFULL vomit, its like.. pukeing out your guts, well, after playing this wad i think i understand how that feals | x | | OK first there's a frustrating barrel puzzle, where you have to move a barrel by punching it just enough so you can open a door behind it. If you succeed you'll find an alcova with a Cyberdemon which wiggles its tan ass in your face, and you'll have to pass the next 5 minutes fisting its tan ass to get into the alcova. Then you can safely set off the barrels and escape to see the rest of the level: UTTER SHIT IT'S FUCKING HORRIBLE 0/5 -MAES | x | | This is from September 1996. There are three levels. Map01 is a dull 1994-style level with large undetailed rooms. You get all the weapons, but the monsters are zombiemen. It has flat22 in it. Map02 is a big, spartan outdoors level; Map03 is bigger and even more empty, although it has a football pitch The whole is inoffensive but dull. None of them match the description above - perhaps there is a bug in the archive. | x |
View nrc.txt
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