| Title: |
W7.WAD |
| Filename: |
levels/doom2/v-z/w7.zip |
| Size: |
111 KB
|
| Date: |
10/28/96 |
| Author: |
Albert Lam |
| E-mail: |
|
| Description: |
2 levels for Doom2. |
| Credits: |
Mikiya Mochizuki |
| Base: |
New level from scratch |
| Build time: |
A few days. |
| Editor(s) used: |
DCK |
| Bugs: |
None |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| it sucks its got crappy gameplay
and it ia anoying as hell | x | | As the first guy wrote, this is in the CRAP category and should only be played if you want to see what crap looks like. Yet the author put a strange amount of effort into the architecture of the levels, suggesting it was a major effort. Learn by focusing on the following: (1) Do not make the levels annoying or confusing, (2) make the levels fun, with a good pace to it, and (3) give the levels proper rythem (eg. easy monsters 1st). -- 2 Stars. | x |
View w7.txt
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