| Title: |
Lava |
| Filename: |
levels/doom2/j-l/lava.zip |
| Size: |
262 KB
|
| Date: |
12/16/96 |
| Author: |
Denis Tetreault |
| E-mail: |
denist@julian.uwo.ca |
| Description: |
Mission Briefing follows.... |
| Credits: |
id Software (DUH!!!) All the authors of the MANY editors and tools I made use of (see below for a complete list). The Aliens graphics team for one of the animated bar graphs. Eric Price and Ian Colquhoun for helping to test network mode. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
A long story... |
| Bugs: |
None, finally! |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| its ok but nuthin realy speshl | x | | This is a large but often very bare level, with monsters scattered here and there. The detailing is chunky and simple but there's a nice early "reactor core" section, and you can wander about in different directions. Ammo is tight but apart from that it's fairly dull. "Doom2 will probably be long forgotten before I get around to finishing the sequel" says the author; this seems to be the last level he did, so unless he has spent ten years making the sequel he was wrong. | x |
View lava.txt
|