| Title: |
Untitled |
| Filename: |
levels/doom2/d-f/duke2.zip |
| Size: |
32 KB
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| Date: |
12/17/96 |
| Author: |
Mike Dietrich |
| E-mail: |
dietrich@gis.net |
| Description: |
of Level: For level 1. An experiment level. Has many things in it. I've beat it on Hurt Me Plenty and I'm not sure if its possible on higher difficulties! :) |
| Credits: |
Everyone at id Software for making these cool games!!! Also would like to thank the people at SAMS Publishing for making the book that taught me how to build levels!! |
| Base: |
New level from scratch. My first public WAD. I made a few others but one got erased and the others weren't any good. |
| Build time: |
|
| Editor(s) used: |
Waded |
| Bugs: |
None that I know of. If you find any please tell me!!! Also if you want anything changed or added (or removed) in this or another WAD tell me and I'll consider it. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a solid "my first wad", which is to say that it's below average. Like all debut levels it has a cyberdemon in a crusher, which forces you to spend ages waiting for the cyberdemon to die. It also has a big drop, which forces you to spend ages going up in a lift. The layout is medieval, and there's a surprising amount of detail; it's fairly entertaining to play, although it looks crude. "Silent Interlude" was famous for having no dialogue at all. | x |
View duke2.txt
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