| Title: |
BAD_ART.WAD |
| Filename: |
levels/doom2/a-c/bad_art.zip |
| Size: |
78 KB
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| Date: |
12/26/96 |
| Author: |
Albert Lam |
| E-mail: |
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| Description: |
Something unique... be sure to check the map... |
| Credits: |
J.M.G. |
| Base: |
New level from scratch |
| Build time: |
a few days |
| Editor(s) used: |
DCK |
| Bugs: |
none |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| heh i wood normly give it a 2/5 but sence this seems to be bult for the cool picture made with the map i will give it a 4/5 -simon cowel
| x | | I agree with that. As a level it's terrible - huge open spaces and lots of hitscan monsters, so it's basically a chaingun sniping fest with lengthy pauses between the action. But the picture is very good, and the author gives you the automap right away so you don't have to faff about. As you explore the map it's like filling in a colouring book. Three stars because it sets out to do what the author wanted, although the gameplay is circa 1994. | x | | These are two maps from 1996 that strike by their gigantism. You're running trough enormous landscapes of silver and blood.
The gameplay is very simple, as is the level of detail (almost non-existant) and the game is quite short, but I found it entertaining nontheless, especially map 02. It felt quite good to run through these giant landscapes where even the Cyberdemons look tiny. 3/5 -Milian | x | | Reviews above covered it all. 4/5 for the concept. | x | | lols, nice pictures (look at automap) | x |
View bad_art.txt
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