| Title: |
"Metallica: LOAD" for Doom][ <05-01-1997> |
| Filename: |
levels/doom2/j-l/load.zip |
| Size: |
109 KB
|
| Date: |
01/05/97 |
| Author: |
Martin Dunst |
| E-mail: |
farin@sbox.tu |
| Description: |
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| Credits: |
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| Base: |
from scratch |
| Build time: |
|
| Editor(s) used: |
DoomEdit/PM by Dragonware (OS/2) |
| Bugs: |
- |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| realy fuckin hard | x | | The level pits you against 210 monsters in a pretty average dungeon-style layout from January 1997 (predating the whole Metallic vs Napster brouhaha by three years). The design is competent for 1997, with good lightsourcing. The difficulty is pleasantly no-nonsense. There's no lovey-dovey nonsense, just lots of baddies and a few good traps. It divides into three arenas linked with corridors - oddly, the cyberdemon fight is in the middle. Overall I liked it. | x | | fuckin cool '97 map | x |
View load.txt
|