Title: The Scorpio Project, Act 1 (scorpio1.wad)
Filename: levels/doom/s-u/scorpio1.zip
Size: 42.39 KB
Date: 08/21/94
Author: Jim Gitzlaff
Description: You've cleaned up the mess left by the Military's secret projects on Phobos and Deimos. With this victory, the hellish invasion seems to have been thwarted.

Unfortunately, the Military was engaged in another project in the vicinity of Mars: codenamed Project Scorpio. The goals of the project were to acquire samples of alien microorganisms that existed in the vacuum of space. No significant discoveries are known to have been made by this project.

However, one of the satellites used to scoop samples recently passed close to the Martian moons. After the Scorpio base recovered the satellite for examination, chaos broke out and communications with the base cut off. A trouble- shooter sent to assess the situation disappeared. Apparently demons from one of the moons stowed away aboard the satellite and migrated to the Scorpio base. Your mission is to exterminate all of the hellish creatures and destroy the satellite.

You have been issued only a pistol because the Scorpio base is known to have a substantial armory on the first level in its Blue security area. Access from level one downwards to level eight is available via a series of lifts. Note that the path downwards is intentionally circuitous so that sections of the base could be quarantined if any dangerous life forms escaped. Finally, note that there are many security pads located throughout the base. Some must be activated in order to achieve the higher-security areas, but others were designed to redirect intruders and expose them to security personnel. Use caution throughout.

Play is very nonlinear. You can win several different ways, but some are substantially easier than others. In coop mode, do not make the mistake of going separate ways...watch your buddy's back!
Credits: Bill Perry and Phil Sandler for beta testing. id - Creators of DOOM!
Base: . Your mission is to exterminate all of the hellish creatures and destroy the satellite.

You have been issued only a pistol because the Scorpio base is known to have a substantial armory on the first level in its Blue security area. Access from level one downwards to level eight is available via a series of lifts. Note that the path downwards is intentionally circuitous so that sections of the base could be quarantined if any dangerous life forms escaped. Finally, note that there are many security pads located throughout the base. Some must be activated in order to achieve the higher-security areas, but others were designed to redirect intruders and expose them to security personnel. Use caution throughout.

Play is very nonlinear. You can win several different ways, but some are substantially easier than others. In coop mode, do not make the mistake of going separate ways...watch your buddy's back!
Build time: 30+ hours
Editor(s) used: DEU 5.21 GO32 version, IDBSP 1.0.1, DMGRAPH 1.1
Bugs: None
Rating: (4 votes)
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Reviews:
Anonymous
Short and easy.x
Anonymous
The readme waffles on, but the level isn't bad. It's a wandery, non-linear computer base / warehouse. The design is typically 1994, very square and without much thought to texture alignment, but there's some imagination and it just needs a bit of polish. There's a decent lot of enemies, not too much health or ammo. Suffers from the fact you can just run past the final battle (the boss monster doesn't prevent you from reaching the switch).x
Anonymous
It is a classic map. Very good the scorpion on doorsx

View scorpio1.txt
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