| Title: |
octo.zip |
| Filename: |
levels/doom/m-o/octo.zip |
| Size: |
4 KB
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| Date: |
05/12/94 |
| Author: |
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| E-mail: |
holtd@bigdog.engr.arizona.edu |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's E2M1, although there's no indication of this, which irritated me. It's a very large arena (with seven sides rather than eight) and there are 28 monsters, including a pair of spiders and a cyberdemon. You can just run to the exit, and then you're in E2M2, which starts off in a crate maze. There's a shotgun and a berzerk pack near the beginning, and it's fun to do the level with just the berzerk. I liked the corridor with the crushers. It was very familiar, though. | x | | ^E2M2 is DOOM you knuckle-head, that maybe why it's familiar. The room has only six sides, not seven but that is of little consequence. Even for 1994, this is rubbish. One huge dark arena, a corridor with some weaponary, a Unvunerabiliy sphere and a switch to exit marked a poison. I do agree that no indication of what level this is can be irritating. I also find it amusing the author begs for feedback. OK then, it's shite! 0/5 | x | | Haha 1 big room with monsters and a small looped corridor on the side, you call this a map? I call this a beginners experiment to practice using the editor that should not have even been released oh well, it WAS made in 1994 after all. 0/5 there is no reason to even play this | x | | The main level isn't even an octagon. 0/5 | x |
View octo.txt
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