| Title: |
AOD (Adapt or Die) |
| Filename: |
levels/doom2/a-c/aod.zip |
| Size: |
82 KB
|
| Date: |
02/19/97 |
| Author: |
Vincent Lozupone |
| E-mail: |
Vlozupone@Compuserve.com |
| Description: |
You can complete this level without God Mode, just save it during the game. ***********************GAME DESCRIPTION*********************** I'm not really sure what the theme is; It's a fun level and I think most Doomers should enjoy playing it. Just enjoy the effects and scenery. |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
"Deep" by Sensored Based Systems, Inc |
| Bugs: |
None. |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level was designed by a man whose surname is an anagram of Lupozone, which is a place where you might find rabbits. The map is decent but odd; there are a couple of large empty areas, including a big underground car park that goes nowhere and has nothing in it. The level feels like a simple castle map grafted onto a maze, but there's enough action. The burning green slime is a nice touch. I'm not sure if the spider mastermind is supposed to be trapped. | x |
View aod.txt
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