| Title: |
Dagger Keep |
| Filename: |
levels/doom2/d-f/dagkeep.zip |
| Size: |
21 KB
|
| Date: |
02/25/97 |
| Author: |
William Drummond |
| E-mail: |
ronan@digitalexp.com |
| Description: |
Small level that is vey playable. You start in the library of a small keep and have to find the keys to exit the courtyard |
| Credits: |
ID software |
| Base: |
New level from scratch |
| Build time: |
About 20 hours, time spent lining up the graphics the way that I wanted. |
| Editor(s) used: |
DMapEdit v4.0.14 (beta) - A map editor for Doom! by Copyright (C) 1994 Jason Hoffoss |
| Bugs: |
Haven't fonund them yet |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| too small- doomer666 | x | | a good level to try and beat your
old best time | x | | Smallness. And you must find secret doors to pass the level, which sux0rz. But well, I've seen worse -- Brun Ohn | x | | Another minimal castle-like map. Short, boring, with no puzzle : you open a door, get the key, open another door, get another key... etc.
1/5 | x | | Quick 4-5 minute level, gameplay was good but the blue key placement was just stupid with no hint to where it is other than wall humping to find it. 3/5 | x |
View dagkeep.txt
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