| Title: |
quest12.zip |
| Filename: |
levels/doom/p-r/quest12.zip |
| Size: |
1213 KB
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| Date: |
03/08/97 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I can't get it working. I can already see that
it's bad. | x | | If you can't get it working, then you can't see whether it's good or bad. You'll need to convert the binary dehacked patch into a plain-text one if you wish to play it using a port. | x | | A terrible early TC, even if you do get it working. The custom installer works only with Doom v1.666, while using the WAD files directly with modern source ports will bork them, as they are heavily malformed. I will soon release a cleaned and up-to-date, v1.9 compatible version. Consider it an early jokewad, if anything. 1/5 -Maes | x | | Every map is an exercise in how to make something even more annoying than the last. Fortunately, though, the second map pretty much takes the cake in that regard, so it doesn't take long to get an idea how bad this is: it's a gargantuan maze with literally no distinguishing features to aid navigation, with the entire thing hidden from the automap. Oh, right, there's also unmarked secrets, mandatory pitch-black segments, fake walls, and invisible blocking walls. Whoever made this wad is a total dick. | x |
View quest12.txt
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