| Title: |
of patch WAD GRYBLOOD.WAD |
| Filename: |
levels/doom/g-i/gryblood.zip |
| Size: |
34 KB
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| Date: |
09/02/94 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
DEU 5.0 and BSP 1.0 (binary space partitioner) (Special thanks to the creators of both programs; Raphael Quinet and Colin Reed) |
| Bugs: |
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| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Having played the author's other work (mentioned in the .txt) I wasn't expecting much -- but I was pleasantly surprised! This short, small, and violent map was actually a little fun to play. Visuals are "experimental" (which doesn't mean it's ugly, just ... different). Sadly, a floor height set too high in a sector right before the exit is a real showstopper and renders a proper maxrun impossible. It's still possible to use the secret exit (through a jump). --2/5 | x |
View gryblood.txt
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