| Title: |
EGA.WAD |
| Filename: |
levels/doom2/d-f/ega.zip |
| Size: |
42 KB
|
| Date: |
04/07/97 |
| Author: |
Eugen Muzic |
| E-mail: |
emuzic@foi.hr |
| Description: |
Designed for a single player, multiplayer and deathmatch. |
| Credits: |
id Software the creators of Doom. |
| Base: |
New level |
| Build time: |
8 days, my first level |
| Editor(s) used: |
DCK (BSP 1.2) |
| Bugs: |
None |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is dated September 1995. At first I thought it was one of those colormap replacements, but no. There are 407 mostly tough monsters packed into a small deathmatch-style arena, and although it's fun to run around and let them infight, ultimately it's not playable and I got bored searching for the red key. It feels like a deconstructed child's drawing version of a Hell Revealed map, i.e. the elements are there but it's all wrong. | x |
View ega.txt
|