| Title: |
Monster3.wad |
| Filename: |
levels/doom2/m-o/monster3.zip |
| Size: |
269 KB
|
| Date: |
04/19/97 |
| Author: |
Engdahl, Wm. 4-D CREATIONS [aka reddawg] |
| E-mail: |
reddawg@seanet.com |
| Description: |
|
| Credits: |
|
| Base: |
Dawgbox.wad, Dawgdoo.wad, & Dawg2dth.wad |
| Build time: |
18+ hours to reBuild [sorta] |
| Editor(s) used: |
Wintex by Oliver Montanuy DCK by Ben Morris and Colin Reed Known Bugs: None |
| Bugs: |
None |
| Rating: |
     (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| April 1997. You fight 167 monsters in a map that doesn't do much to disguise its multiplayer origins; it's basically three symmetrical arenas linked together. I constantly felt that I was killing the same baddies two or three times over. There's a lot of action - the last bit is hectic - but you get loads of rockets and plasma, so it's never tricky. The yellow key is hidden behind non-obvious secret doors. Beavis & Butthead has dated badly. | x | | fuckin fun '97 map | x |
View monster3.txt
|