| Title: |
H#969.WAD |
| Filename: |
levels/hexen/g-i/h969.zip |
| Size: |
59 KB
|
| Date: |
04/24/97 |
| Author: |
Guy Babin |
| E-mail: |
gbabin@hotmail.com |
| Description: |
s H#969.WAD is a Hexen conversion from #969.WAD [MAIN .WAD and NHOUSE.WAD as well], the Ultimate DOOM version. This first wad (level) was drawn and reconstructed to match the house I've lived most of my life... BEWARE..... |
| Credits: |
RAVEN Software for making "HEXEN" and making ways for us, folks, to edit HEXEN.
SAMS Publishing for providing the map editors and utilities with their book&CD "3D Game Alchemy" (Includes WADAUTHOR by Williston Consulting).
WizardWorks for the product of "D!ZONE GOLD: 3000 Best-Ever Levels" which provided its own setup in using the CONV2HEX utility (taking the $WAD$x.WAD file, etc.) from the D! 2.0 system. Well done, I've been looking for this system without any further hassle in understanding how the actual CONV2HEX works.... Thanks. |
| Base: |
New level from scratch. |
| Build time: |
3 weeks on and off in converting it from DOOM. |
| Editor(s) used: |
D! 2.0 [Its own CONV2HEX setup] and WADAUTHOR. |
| Bugs: |
Occasionally, you may see HOM (Hall of Mirrors) effects but should not interfere with the game's functions... |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| As the text file gives warning to, this is a Doom map based on the author's house and converted to Hexen with an automated tool. Predictably, it's a steaming pile of fail with tiny, cramped layout and no rhyme or reason to any of the texturing. 0. | x |
View h969.txt
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