| Title: |
The Final Assault |
| Filename: |
levels/doom2/s-u/tfa.zip |
| Size: |
401 KB
|
| Date: |
05/17/97 |
| Author: |
Carl A. Celizic |
| E-mail: |
Celz@warwick.net |
| Description: |
level 1 a base in a volcano level 2 a sinister temple level 3 a dungeon like series of rooms with a section that requires many jumps level 4 a canyon like level level 5 a level with many computers. level 6 the palace of the final demon overlord (an impaled head) a secret leads to the end. |
| Credits: |
Idsoftware for makin' this game. |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
DCK 3.6, Dmapedit, Dmaud for Windows v1.1, Midi2Mus, Mustool, Zennode DoomEd, and Wintex |
| Bugs: |
If you are NOT using the win95 version of doom then you will experience HOM at the end of 2 levels (3 & 5). The switch on the end of level 2 looks odd with the graphics on plutonia
I origanally wanted to do 9 levels, but I ran out of ideas. Level 5 is a level I made |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice Music the levels need a bit more work.
some monsters are stuck in level 5 and most marked
as secrets. 2/5 | x | | it's actually kinda fun '97 wad | x |
View tfa.txt
|