| Title: |
Medieval Castle |
| Filename: |
levels/doom2/s-u/t_medevl.zip |
| Size: |
122 KB
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| Date: |
06/22/97 |
| Author: |
Travers Dunne & Alister Dunne |
| E-mail: |
tjdun2@mugc.cc.monash.edu.au |
| Description: |
One day, after playing alot of levels that thought that quantity was better than quality, I though why not make huge a level? So I started and from a few months work spawned this monstrosity. Exploration is cool. If you know what to do then you can finish this level in about 10mins otherwise, get compfy. My computer teacher was astonished of its size, although Im sure theres bigger. This level does slow my 486DX2 66 (8mb) when on the harder difficulty settings but supposedly runs a dream on a pentium. So stop reading and get immersed. |
| Credits: |
Thanks to id for creating DooM & DooM2. And kudos to all those smart people out there, you know who you are, who created the tools we used. |
| Base: |
New level from scratch |
| Build time: |
Please don't ask... ok LOTS |
| Editor(s) used: |
Doom Construction Kit |
| Bugs: |
None |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I like it, it got a bit too boring but in made up in the level design. 4 stars! | x | | for me it's huge too much. *** | x | | Its big but i cant says its huge when looking at wads like DV and the architecture gets a bit boring. It is ok 3/5 | x | | I find the design great. Repetitive textures, though, and some annoying button hunts. -- 4/5 | x | | Nothing too special about it. Just another average map. 3/5 | x | | Good for a 1997 map 4/5 | x | | fuckin cool '97 map | x |
View t_medevl.txt
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