| Title: |
Marduk |
| Filename: |
levels/doom2/m-o/marduk.zip |
| Size: |
81 KB
|
| Date: |
06/27/97 |
| Author: |
Jussi Tuononen |
| E-mail: |
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| Description: |
- |
| Credits: |
id software and dck. |
| Base: |
New level from scratch |
| Build time: |
1 week |
| Editor(s) used: |
dck361 |
| Bugs: |
none |
| Rating: |
    (5 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Sweet level, but some cheap-ass traps. | x | | Ihan hyvä WADi oli. Jatkakaa! | x | | The entrance to the three chaingunners behind the exit is impassable. Fairly enjoyable. | x | | This is a decent techbase / dungeon / crate maze from 1997. It's very square and simple in a classic style, and there's a fair amount of monsters. Ammo starts off spartan. There's a moronic instant-death teleport trap. Gets better as it goes along, although the cyberdemon battle is either very poor or simply perfunctory (if you skip it). Some quirks, including areas you should be able to reach, but can't. Nothing to do with the band as far as I can tell. | x | | cool '97 map | x |
View marduk.txt
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