| Title: |
Mantis |
| Filename: |
levels/doom2/m-o/mantis.zip |
| Size: |
85 KB
|
| Date: |
06/28/97 |
| Author: |
Mark Davis |
| E-mail: |
M.Davis@ix.netcom.com |
| Description: |
(lEVEL FOR DOOM2) This is a level, designed for both single player and co-op |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
25 HOURS |
| Editor(s) used: |
WADAUTHOR |
| Bugs: |
ONE- NOTHING BIG JUST A LITTLE GRAPHIC TROUBLE |
| Rating: |
     (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an unlikable level with several design problems; you can get stuck in the second room if one of the monsters closes its door, many of the lifts and other doors are unmarked, and some of the baddies never emerge from hiding and thus you probably won't get 100% kills. There's one nice-looking castle area but the rest is totally generic amateur Doom II architecture. | x | | The puzzles are awesome. But read the review above, this level has its ups and downs. 3 Stars -PC | x |
View mantis.txt
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