| Title: |
KTA |
| Filename: |
levels/doom2/j-l/kta.zip |
| Size: |
665 KB
|
| Date: |
07/07/97 |
| Author: |
Falling Star Productions |
| E-mail: |
jsaksa79@hotmail.com |
| Description: |
You were on a mission. Your task was to get some information about what is happening on secret fortress somewhere in Nevada. You had 20 mens with you, but most of them are dead. Maybe all (I don't know are you playing Co-op :) ). Seems like gates of hell are opened again. 'How many times I must kill them before they are gone!' you think and grab your shotgun. 'Fuck I kill you!'. |
| Credits: |
Us! Authors of NWT, DETH, Wintex & Deutex, and Neopaint. |
| Base: |
New levels from scratch of course |
| Build time: |
|
| Editor(s) used: |
DETH, NWT, Wintex, Neopaint (unregistered), Paint Shop Pro (unregistered) |
| Bugs: |
Level 2: Some HOM effects. Not bad You don't see it if you don't search.
If you find more, feel forced to mail me |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| this is prity boring... 2/5 | x | | Good, but with some gameplay flaws, especially in map01. Plenty of nice ideas and good design to compensate. | x | | Four levels from 1997. Map01 starts badly, with a big empty dark sewer maze, followed by a multi-switch puzzle that kills you if you press the wrong switch. Map02 looks good (a moody jail at night, and then daytime) but takes no time to finish. Map03 is an unexceptional slimebase with some nice toilets. You can easily get stuck in one of the rivers. Map04 is a decent-looking church ruined by back-and-forth trigger/switch hunting. Poor. | x |
View kta.txt
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