| Title: |
Big Empty |
| Filename: |
levels/doom/a-c/bigempty.zip |
| Size: |
12 KB
|
| Date: |
09/14/94 |
| Author: |
Joe Hart & Jeff Pierce |
| E-mail: |
temple@ix.netcom.com |
| Description: |
Wherehouse, nice big and empty. |
| Credits: |
Deu 5.2.1 (what a program!) |
| Base: |
New level from scratch (feedback, please!) |
| Build time: |
|
| Editor(s) used: |
Deu 5.2.1 |
| Bugs: |
None - squeeky clean! |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This map is just a massive, grey room with an alcove running around it, and a handful of weak monsters thrown in. You start on the floor of the big room, flip a few switches to access the alcove, from which you can jump down into a sealed-off area, and then it's back up again to reach the exit. Really short, and strange. 44 sectors (feels like half that), 17 monsters, 9 tags.... You get the idea. Could have been fun for DM if the authors had decided to add some powerups and weapons in multiplayer. --1/5 | x |
View bigempty.txt
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