| Title: |
ALPHA.WAD |
| Filename: |
levels/doom2/a-c/alpha.zip |
| Size: |
66 KB
|
| Date: |
09/17/97 |
| Author: |
Michael MacLeod |
| E-mail: |
macleod@canuck.com |
| Description: |
There are numerous texture misalignments and probably a ton of things that I could've done better. Still, it plays not too shabby. Let me know what you think. |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
20 +hours so far |
| Editor(s) used: |
DCK |
| Bugs: |
none, please email me if you find any |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| ouch..... - PerOxyd | x | | awsome | x | | greatsest wad i ever seen thanks | x | | This is dated September 1997. You fight about 300 baddies in a very simplistic dungeon with a small outdoors bit. It's nothing to do with the Doom Alphas although quality-wise it's in the same ballpark; the architecture is undetailed, with lots of copy-and-paste bits, random enemies, and it ends with one of those single-spaced right-angled mazes that doesn't show on the automap (to make things worse, it's dark). Lots of baddies, no fun to play. | x |
View alpha.txt
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