| Title: |
archvile.zip |
| Filename: |
levels/doom2/a-c/archvile.zip |
| Size: |
204 KB
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| Date: |
09/27/97 |
| Author: |
Sara Salazar ( Sub-Zero for you, mortals!) |
| E-mail: |
csalazar@ing.udec.cl |
| Description: |
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| Credits: |
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| Base: |
Totally new level |
| Build time: |
The time I needed for learn to use Deep ... |
| Editor(s) used: |
Deep32, Wintex43, NWT v1.3 |
| Bugs: |
NONE |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Language programs the brain. In particular, it seems like levels written by Spanish-speaking people like this one and the "caos" series have a lot of earth tones -- fighting monsters in plywood buildings and caves rather than on spaceships and starbases or whatever.
This wad benefits greatly from that change in perspective. The traditional grand-finale-battle right in front of the exit button is kind of boring, though.
(Review truncated by 512-char limit. Phbbfbt!) | x |
View archvile.txt
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