| Title: |
9 Rings of Hell |
| Filename: |
levels/doom/0-9/9ring666.zip |
| Size: |
58 KB
|
| Date: |
09/15/94 |
| Author: |
Pete Nilson |
| E-mail: |
pnilson@hpb.hwc.ca |
| Description: |
A 9-level Deathmatch episode based on circular-shaped rooms. Meant to be Deathmatch (1 or 2), but has both monsters and difficulty levels, and can be played as either single-player or cooperative. (Single = mass carnage!) |
| Credits: |
T. Welch (my DOOM partner-in-crime) and R. Fisher for being testers/cannon fodder. |
| Base: |
9 new levels from scratch. About a month, working intermittently. |
| Build time: |
|
| Editor(s) used: |
DoomEd 2.60b |
| Bugs: |
None at all, and damned proud of it. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Ummmmm...it sucks. -Woolie Wool | x | | As far as a single-player experience goes, this totally sucks! | x | | Single player mode is fairly easy, even on UV. Plus, I don't see the point.. These maps are *clearly* DM maps.. small, on the verge of cramped, and almost identical to one another. It might be okay for DM, though (it's certainly more stylish than many other DM WADs of its time). Don't bother if you're playing alone. --2/5 | x |
View 9ring666.txt
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