| Title: |
CHORD_NG.WAD |
| Filename: |
levels/doom2/a-c/chord_ng.zip |
| Size: |
79 KB
|
| Date: |
11/05/97 |
| Author: |
Malcolm Sailor |
| E-mail: |
sailorm@cs.usask.ca |
| Description: |
MAP28 A level with (as always) vicious gameplay. SInce I've been doing a lot of Quake lately I tried to add in a lot of cool architecture on the roof and stuff... nothing compared to my Quake levels but relative to the average doom level the architecture is pretty good. I like the look: metal2/brown96 /teklite texturing scheme, a large tower/building which somehow survived the apocalypse.
I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)
Has very cool lighting/architecture and a ton of monsters... Enjoy! |
| Credits: |
Ben Morris for dck All the good authors for giving me inspiration. Too list a few: Sverre Kvernmo Iikka Keranan Ola Bjorling Dr Sleep Myscha Patrick Martin Adelusion Dennis Moeller Matt Dixon American Mcgee... Whoever made Zennode. Also thanks to those who tested this wad... |
| Base: |
An alienated and psychopathic weirdo. |
| Build time: |
A week, prolly 10-20 hours, I was working on other stuff. I'm getting pretty fast. Always have been, actually. |
| Editor(s) used: |
Dck 3.62, by far the very best editor. Try it, it kicks deu's (and all the others) ass. Read the docs. |
| Bugs: |
Possibly, if you find any, email me, please! |
| Rating: |
     (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice and solid level again. | x | | great level. 5/5 | x | | hard, yet very good. | x | | This is dated November 1997. It's another one of the famously hard Chord levels. This one has a central hub with four elevators and only 79 monsters, but you start in the middle of a big fight and the traps are nasty. The elevators are a drag to go up and down and the Quake-style "fight lots of monsters in a descending lift" idea has dated, but it's still very good fun, and you can make it easier by luring the baddies into the central hub. | x | | A super frustrating experience on ultraviolence, but a classic nonetheless. The outdoor view is actually much more interesting than the rest of the level, it's a shame you don't get to see more of it. 4/5 | x | | Very fun PWAD. Probably one of the better single levels I've played. ~vf | x | | cool map | x |
View chord_ng.txt
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