| Title: |
SWEET.WAD |
| Filename: |
levels/doom/s-u/sweet21.zip |
| Size: |
73 KB
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| Date: |
09/17/94 |
| Author: |
James Bearden |
| E-mail: |
bearden.1@osu.edu |
| Description: |
Watch your back! I don't think ID intended you to think a lot when playing DOOM, so what little secret there is simple to find. Started as tutor level, and grew. May need tweaking. Will improve/add to it as time permits. |
| Credits: |
Mark Spaeth, DEU provider. |
| Base: |
New level from scratch |
| Build time: |
Don't ask. |
| Editor(s) used: |
DEU 5.2 GCC. |
| Bugs: |
HOM in raising maze, SLOW! |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an updated of id=184, which was an awful monotextured spiral maze. This is vastly superior on a technical level - it has different light levels, more than one texture, some indication of which bits of wall are doorways - but it's still sub-average even for 1994. The one notable thing is the high monster count for the period (600+) and great size. There are a few good ideas (the self-building maze) but overall it's extremely monotonous. | x |
View sweet21.txt
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