| Title: |
The Lost WAD #4 (11/97) |
| Filename: |
levels/doom2/s-u/tlw_4.zip |
| Size: |
92 KB
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| Date: |
11/22/97 |
| Author: |
Jeromy John Visser |
| E-mail: |
tl_software@juno.com |
| Description: |
As with previous Lost WADs, I built this with attention to texture alignment and playability using ALL the keys. However, This time, I pushed the game-engine while paying close attention to shading, lighting and texture choices. The size of this WAD as a raw-copy (before music, graphics, etc) was 168k! I think you'll appreciate the extra work when you play The Lost WAD #4 and it earns and permanant home on your floppy discs! |
| Credits: |
Tranquil Lament Software for free promotion of this and previous WADs. id Software for the games I lost my conventional job for! |
| Base: |
A new level from scratch. |
| Build time: |
Over one year (off and on)! |
| Editor(s) used: |
Deth, Waded 1.83, Wintex 3.4, Mustool, DoomED 4.20 & RMB! |
| Bugs: |
None! I wouldn't release it if it had any! |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is afrom the tail end of the pre-source port era. It's very old-fashioned for something released in late 1997; it feels like one of the better Doom 1 levels from 1994. It's not bad, and it entertained me for a few minutes, but it's totally undistinguished and forgettable. The layout is basically a compact grey stone maze, with lots of imps and a couple of the harder monsters, but you have just about enough ammo. It's not particularly hard on UV. | x |
View tlw_4.txt
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