| Title: |
Treasure Hunt |
| Filename: |
themes/wolf3d/hunt.zip |
| Size: |
1938 KB
|
| Date: |
12/19/97 |
| Author: |
Laz Rojas |
| E-mail: |
filmman@pacificnet.net |
| Description: |
10-level WolfenDOOM adventure, featuring new |
| Credits: |
The guys at id, for creating both |
| Base: |
New levels from scratch |
| Build time: |
Probably too much |
| Editor(s) used: |
Demon, HellMaker, Deimos, MacBSP |
| Bugs: |
None |
| Rating: |
     (10 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| TOO HARD | x | | MMMM BOWLS OF OATMEEL LAYING AROUND OUT SIDE!!! 4/5 | x | | Not bad - and I really like the fact that you have to fight your way back outside after grabbing the treasures. (Why does it start on MAP03 instead of MAP01, though?) | x | | Which port is this supposed to be played in? It's flawed in both ZDoom and PrBoom+. | x | | Laz, you are one of the worst WAD creators ever. Half of your conversions suck, and they don't ever work right. | x |
View hunt.txt
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