FORTUNE.WAD "Soldier of Fortune" V1.0|
Lisa Moore, aka MadPup|
This is my first level, but don't let that put you off... hey, it even has an exit :). Seriously, it's gotten good reviews from some well known Wad authors. Try it out.|
This level is rather difficult in the higher skill modes and is not suited for beginners in any skill setting. I tried to design it such that the higher the skill setting, the more secrets you would need to find in order to complete the level. WATCH YOUR AMMO and remember, there's more than one way to kill a monster!
This is the first release of this wad to the internet. All previous releases have been to compuserve. This wad has nothing to do with the Quake "Soldier of Fortune" levels. I didn't even know they existed when I first released this wad (July, 97).
Id software, the authors of all the tools I used.|
New level from scratch|
DCK 3.61, DETH, RMB, ZenNode v 0.98b, BSP v 2.1X, DCC, WinTex, Patcher.|
Possible visplane from the red key room in multiplayer. This only happens if both doors to the stairs are open and one player is at the back of the room by the Baron cage. In order to keep this from happening, exit together. This cannot happen in single player mode. I removed a lot of lighting effects from the center of this room, in order to minimize this problem, for this release so it doesn't look as good as it once did :(. Several other areas are very close to visplane and may show up in multiplayer.|
NOTE: This wad has been tested in DOS DooM2. Some visplanes/HOMs may occur in Doom95 high resolution modes due to added screen size.
|Anonymous||That's preety great but preety hard for me! Cool architecture, riddles with some additional gfx and text to help you, great original ideas, a bit too much searching though till you understand how to finish the level..||x|
|Anonymous||Really hard, cheap traps, good layout though.
Stuff like enemies behind solid midtextures and completely undetectable insta-kill traps. Don't go for the radsuit in the room after the stairs.||x|
|Anonymous||This is not hard because of its difficulty, it is hard because of the cheapness. Doom is not some platformer made by a wapanese guy with problems. Cheapness detracts from a fun experience, which is why HR is difficult but fun because it doesn't rely on insta-kill traps and hidden high-power monsters.||x|
|Anonymous||Haven't voted for that? So few votes?
This is kinda hard at times but there are some great ideas inside. I like the binary riddle amongst others. Possibly the best WAD from a female mapper. 5/5 - Optimus||x|
|Anonymous||Basically, a big "fuck you" to the player.||x|
|Anonymous||Excellent but spoiled by bugs.||x|
|TimeOfDeath||cool WTF puzzle map||x|