| Title: |
TRECIAS.WAD |
| Filename: |
levels/doom2/s-u/trecias.zip |
| Size: |
402 KB
|
| Date: |
01/23/98 |
| Author: |
Donatas Tamonis |
| E-mail: |
dtamonis@kaunas.aiva.lt |
| Description: |
A large indoors/outdoors level with some special effects. If you beat it in fast UV, mail me a demo! |
| Credits: |
ID of course for making the best game ever; Gijs and Johan for recording such a great demo; authors of some gfx and music I used |
| Base: |
New level from scratch |
| Build time: |
60-80 hrs, dunno exactly |
| Editor(s) used: |
WadAuthor, DMapEdit, BSP, Zennode, Wintex, Corel |
| Bugs: |
If you play cooperative in UV, the game cannot be saved; there are a few minor HOMs in the wide open area, but you probly won't notice them If you find more, mail me! |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a simple, well-designed level with some stylish touches, e.g. the split stairs near the beginning, some glowing stairs later on. Starts off very symmetrical, and then turns into a series of mini-arenas. There's a confusing bit with a slime teleporter that threw me for a while. The finale is great, a mid-sized township with loads of baddies that could have been a good level by itself. | x | | This is good. | x | | It's not that great. 2/5 | x | | liked | x |
View trecias.txt
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