| Title: |
The Lion's den |
| Filename: |
levels/doom/j-l/lionsden.zip |
| Size: |
35 KB
|
| Date: |
09/23/94 |
| Author: |
Fanie Viljoen |
| E-mail: |
fanie.viljoen@digitec.co.za |
| Description: |
The transporter beam found a fairly safe drop point. You materialize to find yourself in a strange place. It shines of hi-tech, though the mission briefing said dark and gloomy dungeons... Oh well, another day in the life of a dispensible marine... |
| Credits: |
Id The best buncha programmers around. the authors of DEU and BSP. Kim for playtesting. Wolfenstein 3D to prove to me that the Amiga was NOT the ultimate games machine. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Deu 5.* Bsp1.x |
| Bugs: |
None really. |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This PWAD sucks. The entire level is a screwed up maze with poorly chosen and misaligned textures. One line let me walk through and end up outside the level, and I couldn't find the red key needed to exit. There are also some badly placed boss monsters. | x | | vomit 0 stars! Derpshort | x | | WTF is this? You expect people to like this? | x | | Well it's from 1994, so you shouldn't expect too much. Try making something in DEU and see how well your textures are aligned. ;) But the gameplay here isn't that great, so I give it 2/5. | x |
View lionsden.txt
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