| Title: |
Kmetl Series |
| Filename: |
levels/doom2/j-l/kmetl_9.zip |
| Size: |
146 KB
|
| Date: |
03/10/98 |
| Author: |
Kurt Kesler |
| E-mail: |
kesler@fidnet.com |
| Description: |
Kmetl_9 is a Shotgun/Chaingun/Rockets level. Yes, you do NEED the Rockets! |
| Credits: |
id-software, anyone who still plays DOOM! |
| Base: |
New level from scratch |
| Build time: |
A while. |
| Editor(s) used: |
Wauthor, Wintex4.3, Lview Pro |
| Bugs: |
None known, but there is an area that is huge, may have slow frame rate on computers less than mine, a 486 vesa local bus with an Intel Pentium 83mhz, its just barely jerky. Run it in Real-Mode Dos for more speed. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| now this is my definishin of AWSOME! this is probibly my favrit level out of the wads kurt has made play it and see foryourself 5/5 | x | | This is great fun - a techbase / castle level with loads of baddies packed into a fairly small space. It feels like two levels joined together, firstly a compact Quake-style computer base, and then a more expansive castle. The gameplay is fairly easy, because you have loads of rockets, but the action is non-stop. The castle section in particular has a relentless quality that sets it apart. The design is fairly plain, but it's great fun to play. | x | | fun map | x |
View kmetl_9.txt
|