| Title: |
STARSHP.WAD |
| Filename: |
levels/doom2/s-u/starshp.zip |
| Size: |
164 KB
|
| Date: |
03/19/98 |
| Author: |
William C Drummond, II |
| E-mail: |
clisair@bellsouth.net |
| Description: |
This wad was to be the begining of a mega wad, but got lost in the shuffle of things. It is supposed to be the entrance to a land based star port that the alians have over run. |
| Credits: |
ID software, and my wife for being so supportive and my love for arcades. |
| Base: |
New level from scratch |
| Build time: |
About 60 hours |
| Editor(s) used: |
DMapEdit v4.0.14 (beta) - A map editor for Doom! by Copyright (C) 1994 Jason Hoffoss |
| Bugs: |
One HOM near the shuttle that I can not seem to fix |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| May 1995, dating from an innocent time when authors were prepared to put their full name and home address(!) in the readme. You fight 124 weak baddies in a hangar that reminded me of Roger Ritenour's maps, in the sense that it's competent, lots of new textures, but bland, with lots of copy-and-paste rooms. It's ruined by a "puzzle" that makes the level impassable if you walk across an invisible trigger in an innocuous corridor. | x |
View starshp.txt
|