| Title: |
House of DOOM (v 3.5) |
| Filename: |
levels/doom2/Ports/a-c/boomhod.zip |
| Size: |
139 KB
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| Date: |
04/04/98 |
| Author: |
Steve Noonan |
| E-mail: |
mrfunkymonk@geocites.com |
| Description: |
After the release of Boom, I decided to test out some of the new features of it. This is a remake HOD30.WAD I did before with some Boom improvements (including a pretty (lame attempt at a car :). This level is made for the doom mod, Boom by Team TNT; http://www.neosoft.com/teamtnt This just might be the first offical release of a Boom wad. |
| Credits: |
id, the authors of DCK, WinTex, and PSP4.1, programmers of Boom. |
| Base: |
New level from scratch |
| Build time: |
3 years, on and off |
| Editor(s) used: |
Edmap 1.4, Ade2, New Wad Tools, MIDI2MUS, TED, DCK, DME, DEU TEX, Edmap 1.3, DeeP, DCK 2.2, DCK 3.6 |
| Bugs: |
None that I know of. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a tedious "house" level, a genre that went out of fashion in 1995 but is here revived for a source port. It has Doom Bathroom Syndrome in the very first room, and there's a ridiculous gameplay tic the Doom marine has to climb on furniture in order to pick up items, as if he was a toddler. The author has tried to use a seamless teleport to give the illusion of multiple floors, but the execution is sloppy. | x | | Map is made of win. | x |
View boomhod.txt
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