A Military base, dark, and abandoned (except for baddies, of course!)|
ID, for Doom Team Eternity for the help they gave (especially Quasarking, for beta-testing)|
Very long, sometimes frustrating, sometimes fun Modifications took about 30 minutes|
EDMAP 1.40, WinTex 4.2, DMapEdit for fixing whatever EdMap messed up :-(|
None This includes all texture alignment bugs, too. --That's right!!! No texture misalignments (other than secret doors) to make the level look bad!--|
|A goodly bit of combat.
The mancubuses don't do anything -- they just sit there, no matter how much you hurt them, waiting to be killed. Is that a technical problem, or the kid's idea of a feint or something?||x|
|A good challenge, it took 3 tries on ultra violence to beat it, it was fun. The mancubuses for some reason were placed in such positions that they cannot move and end up being unable to attack.. I don't know if this was deliberate or not... 4/5 ~Mike Reiner||x|
|A good level, beat it first try on UV. 4/5 -PC||x|
|This is dated June 1998. It's a fun techbase / castle-style map, that starts off with a nice lot of carnage. It's actually pretty hard until you clear out the first zone, with lots of hitscan monsters and a couple of archviles. The design has some good lighting effects and attention to detail (the author ended his Doom career doing one of the less self-indulgent parts of Gothic99). As noted, all the Mancubi are stuck; perhaps they work in vanilla Doom(?).||x|
Earthbase 3, MAP01.
A compact single doom level. Three buildings with three keys, laid out
as bunkers, play progressing from building to building according to keys.
Mixture of stone and computer, adjacent. Some computers are chopped off
to put doors through. Stairs and objects are out of scale, feels like
giants lived there. Tough to start, with inadequate ammo, forcing some
drastic measures to survive. The usual key on a pedestal trap,