| Title: |
DETHARNA.WAD |
| Filename: |
levels/doom/d-f/detharna.zip |
| Size: |
37 KB
|
| Date: |
10/05/94 |
| Author: |
Mike Treffry |
| E-mail: |
kbrisley@tse.com |
| Description: |
A level built for Deathmatch games. A large central arena with a couple paths to it. I tried to build it so that you run into each other a lot or you can tell where the other guy is. Also with some escapes for when the you've got someone on your tail. |
| Credits: |
Kevin Brisley for testing and letting me blow him away until he found everything. |
| Base: |
New level from scratch |
| Build time: |
Too long |
| Editor(s) used: |
DEU 5.2 |
| Bugs: |
None that I know of. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Another deathmatch map, with a central circular arena, surrounded by winding corridors, and many small rooms (and, yes, a maze, too. Wonderful). When played alone it's all right; many rooms are ugly, but there's a nice trap, and it's not hard to find your way around the map, in spite of all those different teleporters and rooms. There's a certain "logic" behind how this one works. --2/5 | x |
View detharna.txt
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