| Title: |
Ultimate |
| Filename: |
levels/doom/s-u/ultimate.zip |
| Size: |
393 KB
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| Date: |
10/09/94 |
| Author: |
Sean Powers |
| E-mail: |
Seanpowers@aol.com |
| Description: |
This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good. |
| Credits: |
Sammy Watts: He taught me to make a door (that was a while ago) |
| Base: |
9 new levels made from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.0 and DEU 5.2.1 and BSP |
| Bugs: |
Some walls tend to dissapear because of the number of visible plain on the screan is to large or the room is to big. I tried to keep this to a minimum |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The levels... well, actually, the ROOMS vary in quality. Other than that... there isn't much to say about it. -Giest118 | x | | Not a bad episode at all. Some fun maps. | x | | very funny gameplay under deh in neutron.wad | x | | it is a ok set of maps. 3/5 | x | | A one-man E1 replacement from 1994. Cromulent, or craptacular? Craptacular. Gets off to a bad start - E1M1 is an angular, randomly-textured level where the author has used a bunch of ideas and textures because he could, rather than because they work. E1M2 is more open, with a catwalk maze, followed by a catwalk maze. E1M4 is conceptually decent but boring. I skipped to E1M7, which is a shoddy dungeon maze, and then E1M9, which is a half-way decent castle. | x |
View ultimate.txt
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