| Title: |
The Stand |
| Filename: |
levels/doom2/s-u/stand.zip |
| Size: |
20 KB
|
| Date: |
10/10/94 |
| Author: |
Chris Hopkins |
| E-mail: |
chopkins@peinet.pe.ca |
| Description: |
BTW: THIS WAD IS FOR DOOM 2 This wad is based on HEADLONG.WAD but I made many improvements and I think you'll find it's quite different. It's got (as far as I know) every weapon in the game and is intended for deathmatch with no monsters (only way to play!). I did add co-op starts and some monsters but I didn't spend much time on that. I took advantage of some of the new textures from Doom 2 such as the panelling and bookshelves. The exit is easy to reach and very visible because I expect in deathmatch it will make it easier for you. (why bother with co-op exits? :) Anyway, I can't think of anything else to say, except maybe that if you're wondering where I got the name , it's from the best book of all time, `The Stand' by Stephen King and it seemed as good a name as any! :) |
| Credits: |
Jeff Rabenhorst for making _the_ best editor out there, edmap. |
| Base: |
New level from scratch. Based loosely on Headlong. |
| Build time: |
|
| Editor(s) used: |
Edmap 1.20 beta and BSP12TC |
| Bugs: |
There is one spot where I just could not get the door to work both ways. I tried every possible linedef action but that sucker wants to stay closed. :). Looking at it, it might be better that way anyway but you'll have to decide. (it's the door by the exit) |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| hurray for a shitty 1994 wad | x |
View stand.txt
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