| Title: |
TOOTH OF EVIL |
| Filename: |
levels/doom2/a-c/badtooth.zip |
| Size: |
19 KB
|
| Date: |
01/14/99 |
| Author: |
Gul Dahre'el |
| E-mail: |
dahre_el@altavista.net |
| Description: |
Really, why do you need one? |
| Credits: |
id Corporation, for they gave us DOOM ! |
| Base: |
New level from scratch |
| Build time: |
2 long and painful days, pressing ice against my face! |
| Editor(s) used: |
ED209 (version 1.1) |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated January 1999. It's Map13, and it's not very good; basically it's a kind of slaughter arena from an author who was prolific in 1999 but consistently useless as a designer. Perhaps it was all a joke that is now long-forgotten. It starts with a small room shaped look a tooth, then moves to a square arena with imps lining the walls, and then a dark maze. Keep to the right and you find a "boss battle" which you can run past. 200+ baddies; no gameplay. | x |
View badtooth.txt
|