| Title: |
fracture.wad |
| Filename: |
levels/doom2/deathmatch/d-f/fracture.zip |
| Size: |
172 KB
|
| Date: |
02/14/99 |
| Author: |
Adam Foster |
| E-mail: |
afoster@zetnet.co.uk |
| Description: |
Industrial, factories, human enemies... |
| Credits: |
Linus Torvalds, id Software, producers of The Gimp |
| Base: |
New levels from scratch |
| Build time: |
1 year (approximately) |
| Editor(s) used: |
Deu2c, Deep (DOS), WinTex (but not LaTeX, obviously) |
| Bugs: |
Pretty pointless for deathmatch |
| Rating: |
     (5 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice oldskool maps. The looks are a bit dated but the gameplay is gold. Very much recommended. | x | | Five very good levels that are small-medium but filled with exciting action. Kind of like Scythe or Demonfear with just a bit bigger map size. You should play this one. 5/5 | x | | Sorry to lower this perfect rating a bit, but for me it's worth between 3 and 4 stars (gave 4/5 eventually). These maps have the design I like very much, maybe nothing special for 1999, but base/industrial/meta l themes are executed well. Unfortunately, the mapper is obsessed with shotgunners, putting crazy amounts of them in every map. vdgg | x |
View fracture.txt
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