Title: Decamatch (version 1.0)
Filename: levels/doom2/deathmatch/d-f/deca.zip
Size: 647 KB
Date: 12/26/97
Author: TeamOnslaught. We are: Luke Cama "Spike" Vince Fong "Vkiller" Simon Howard "Fraggle" Tom Robinson "M
E-mail: tom.robinson@cableol.co.uk
Description: TeamOnslaught is proud to present our first WAD: Decamatch, these ten excellent high speed deathmatch levels.

NB. If you don't have this text file(uh?), then you can extract it from the "TXTFILE" WAD resource.
Base: New level(s) from scratch
Build time:
Editor(s) used: Levels: Edmap (Simon and Tom) Deep, Deep97 (Luke) DoomEd (Vince) Others: TED - Endoom Data BSP - Node Builds RMB - Reject Builds Paint Shop Pro - Graphics Neopaint - Graphics DEUTEX - Compilation
Bugs: None! OK theres a few in doom2 but you already know them and they're not our fault. It'll all be better soon now the DOOM source is out. If you do find any don't hesitate to contact us at
Rating: (14 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Good enough.x
Nice work! Me and my friend enjoyed it. :) If you do some more mappacks though, take my hint = Dont put BFG`s in DM. (Or atleast in very hard place. :Dx
I've never seen these maps before - They seem great for duels or even 4 player matches. On the basic side, but not boring. Just like I like it.x
Sorry, I don't like it, I want another one x

View deca.txt
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