33 results found for "Eternal". Showing results 1 - 10.
END POINT | Filename: | endpoint.zip | If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad... | Date: | 09/02/16 | Size: | 1003.98 KB | Author: | Alexander "Eternal" S. |
ICAR2015 | Filename: | icar2015.zip | All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder an... | Date: | 09/13/15 | Size: | 907.96 KB | Author: | Alexander "Eternal" S. |
Frozen Time | Filename: | frozent.zip | You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.
GLBoom-Plus with gamma 1 is recommended.
Command line: glboom-plus FrozenT.wad -complevel 9
WARNING! You need a powerful computer to play t... | Date: | 11/29/12 | Size: | 5.06 MB | Author: | Alexander "Eternal" S. |
Moonstone | Filename: | moonston.zip | One level for any limit removing port. This map is built in grid with the 64x64 dimensions. Moonstone mineral number 64.
Command line: glboom-plus moonston.wad -complevel 2
Music: Eternal Doom III by Rich Nagel; Sky: Eternal Doom III; Textu... | Date: | 10/24/12 | Size: | 1003.82 KB | Author: | Alexander "Eternal" S. |
VooDoo Guns | Filename: | vg.zip | Two levels for 'advanced' MBF compatible ports.
YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".
You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, ... | Date: | 11/25/11 | Size: | 135.11 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
The Complete Eternal DOOM Soundtrack | Filename: | eternmus.zip | This archive contains the complete MIDI Soundtrack from TeamTNT and Team
Eternal's "Eternal DOOM". Also included in the archive are several bonus MIDI
files, images, and other miscellaneous Eternal DOOM and Eternal DOOM Soundtrack
related material... | Date: | 05/02/11 | Size: | 2.38 MB | Author: | Rich "Weeds" Nagel, Team Eternal |
EPIC 2 | Filename: | epic2.zip | All levels are designed for vanilla Doom2. Recommended engines: prBoom-plus with "-complevel 2" and (G)ZDoom in "DOOM (strict)" compatibility mode. Jumping should be disabled.
For OpenGL ports like GZDoom and GLBoom-Plus you can add EPIC2GL.WAD ... | Date: | 11/25/10 | Size: | 16.49 MB | Author: | Alexander "Eternal" S. |
TNT: Renascence (episode 1) | Filename: | tnt-ren.zip | TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.
All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD... | Date: | 08/09/10 | Size: | 1014.34 KB | Author: | Alexander "Eternal" S. (map10 by Dragon Hunter) |
Baker's Dozen | Filename: | bd.zip | 13 levels for any limit removing port
Map01 was made for First Demo Contest on iddqd.ru
Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?
Maps 7, 9 and... | Date: | 12/06/09 | Size: | 4.75 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
Hell Ground | Filename: | hg.zip | One level for 'advanced' Boom compatible ports.
You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format.
Currently there are only two ports which can handle this wad c... | Date: | 11/15/09 | Size: | 47.45 MB | Author: | Alexander "Eternal" S. (aka Deadall) |
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